PROFESSIONAL PROJECTS
Strelka Games
A small but ambitious italian indie studio, couldn't ask for a better place to start my career.
Hell Is Others
Strelka Games & Yonder
Game Designer
"Hell is Others" is an ambitious PVPVE 2D online multiplayer title.
Developed in Unity, the Game is a spin on the extraction shooter genre, with a noir pixel art aesthetic, RPG, management elements, and a great attention to world-building.
Available for PC on Steam and Epic games store.
Links:
Tasks:
Gameplay Design - Enemy Design - A.I. Design - UX Design - UI Design - Economy Design - Balancing - Documentation - Schematics - Copywriting
Unannounced Project
Strelka Games &Yonder
Game Designer
Worked on a vertical slice for a survival adventure 3D shooter, with platform and RPG elements. Developed in Unreal Engine 5.
Tasks:
Gameplay Design - Enemy Design - A.I. Design - UX Design - UI Design - Documentation - Schematics - Copywriting -
ACADEMIC PROJECTS
Digital Bros Game Academy & partners.
Here's a collection of the projects i worked on during my year at Digital bros game academy.
Project 4 - Timed Out
DBGA & Lunar Great Wall Studios
Lead Designer
Timed Out is a vertical slice of a cyberpunk survival multiplayer online game, aka “the big one", is my biggest and complex project so far, here, I perfected my skills in creating complex game systems, created A.I. and learned the importance of a great polished UX.
Tasks:
Concept - Pitching - System design - Gameplay Design - UX design - Testing - Balancing - Documentation - Schematics - Supervision - Trailer
Team:
Mattia Monticelli - Project Lead
Matteo Manca - Lead designer
Federico Maruccio - Game Designer
Piercarlo Rinaldi - Game designer
Simone Postal - Lead Programmer
Mario Lizzio - Programmer
Riccardo Brambilla - Programmer
Giacomo lauria - Programmer
Lorenzo Achilli - Lead 3d artist
Francesco alves - 3d artist
Aleh Kryvulia - 3d artist
Veronica Esposito - Lead Concept artist
Davide Freni - Concept artis
Documentation examples:
Project 3 - Steamboat Wheel
DBGA & WhattWapp entertrainment
Project Lead
A mobile Free to Play explorative game, with a 3D open world and a great focus on the game economy, here I learned how to manage a team, how to overcome technical constraints and design a game with his profitability in mind.
Tasks:
Concept - System design - Gameplay Design - UX Design - UI Design - Level Design - Testing - Balancing - Documentation - Schematics - Supervision - Trailer
Documentation examples
Team:
Matteo Manca - Project Lead
Guido Meo - lead Designer
Giona Tomassetti - Game Designer
Amedeo Cuttica - Lead Programmer
Filippo Tonietto - Game Programmer
Luca Colaneri - Lead 3d Artist
Francesco Alves - 3d Artist
Francesco Giglio - Concept Artist
Project 2 - GameQueue
DBGA
Game Designer
A Vaporwave 3d funny little arcade game, first work in team, here I perfected my soft skills, overcame team difficulties and learned to use versioning softwares.
Tasks:
Concept - System design - Gameplay Design - UI design - Level Design - Testing - Sound Design - Balancing - Documentation - Schematics
Team:
Matteo Manca - Game Designer
Sebastiano Caradonna - Game Designer
Oren Moscovici - Game Designer
Paolo Romano - Game Programmer
Josef Peroni - Game Programmer
Daniele De Giglio - 3d Artist
Andre Hoxa - 3d Artist
Sara Rizzo - Concept Artist